The students will learn to use the basic elements of creating a 2D game using YOYO’s GameMaker studio. The games will include sprites, backgrounds image, sounds and music, objects, events, actions, and rooms. The students will learn to use a sprite, image, music, variables, functions, expressions, flow control, loops, and more to develop a game! This is an excellent introductory course to programming if you are planning to become a game programmer – one of the hottest career fields today. The students will learn to use flowcharts and pseudo-code to decompose a complex problem, develop algorithms using different methods and various programming techniques. This is an excellent introductory course for students who want to develop their own games while learning to code.
Session: July 28- July 31, 2020
Time: 9:00 – 10:30 PM PST
Day: Tu, W, Th, F
Age: 8 – 12
Upon successful completion of this course, students will be able to:
- Create 2D games using Game Maker
- Fundamental knowledge of good game design and production
- Familiar with designing, implementing, testing and finishing a game project
- Start and Exit GameMaker Studio
- Create and Save GameMaker Studio Files
- Load Sprites, Sounds, and Background into your Project
- Create a Room for all the loaded sprites, sounds, and backgrounds
- Run and debug a basic 2D game
- Understanding Resources
- Sounds and music
- Adding, Creating & modifying Sprite
- Adding, Creating & modifying background
- Adding Sound effect & music
- Adding Message boxes
- Managing the score
- Creating levels using rooms
- Creating Objects
- Assigning Event and Behavior
- Using objects with behavior
- Multiple instances of objects
- Inheritance of behavior
- Creation and Destruction
- Mouse Event
- Keyboard Event
- Action Types
- Creating, destroying, and changing objects
- Score, Life & Health
- Adding Animation
- Collision detection
- Scrolling background
- Creating Executable
The student is familiar with basic computer usage and is committed to working independently in their own time on a project assigned to them.
Modes of Learning
Live Online Interactive Training Sessions
Students will attend online classes conducted by a panel of our expert teachers and will have the opportunity to interact live with the instructor. Students will meet the instructor live online at a scheduled time once a week for 8 weeks. They have the option to signup for a group or private lesson.
Group Lesson: We maintain 1:5 teacher to student ratio ensuring every student gets individual attention.
Private Lesson: For an additional fee, the student can signup for a one-on-one private online lesson.
We pride ourselves in paying attention to every detail and intellectual needs of the students and ensure that the student’s training needs are met and the knowledge about the subject is delivered efficiently. Students will be assigned an account to access the courseware and instructor (via email) for a period of 12 months so they can also continue to study on their own, work on assigned projects and prepare for the final assessment even after the live online course is over.
After successful submission of the project work and passing assessments, a “Certificate of Completion” will be awarded by NRCLC validating their skill set acquired during the course. It is mandatory to pass all the assessments with at least 70% to obtain a “Certification of Completion”.
The course consists of 8 modules. The workload of each module varies and consists of a combination of the following:
Lecture: The Lecture consists of notes that can be used by students as reference material. Each module consists of at least one online lecture note with examples applicable to real-life scenarios. To keep the students up-to-date with the latest information, the lecture notes may consist of hyperlinks to current resources, such as an article, a book, or a website.
Hands-on Activity: The hands-on activities help students apply the concepts learned during the lecture. Each module consists of programming activities and exercises.
Quiz: The quiz allows the student to further validate their learning. Students get unlimited attempts to pass the quiz with a minimum score of 70%.
Mini-Project: Projects help students apply the concepts learned through the lecture and apply them to build an application. All the mini projects are to be submitted via email before the end of the course.
Module Completion: To complete each module, the student must follow the instructions listed in the lecture notes.
Final Exam: At the end of the course, the student can take the final exam. The student must score 70% or more to receive a certificate of completion.
A computer with Internet access.
This course is suitable for students wanting to pursue a career in Business Analysis, Artificial Intelligence, Game Development, or Software Engineering. It will serve as a stepping stone for anyone wishing to take Advanced Python courses or work towards Microsoft Technology Associate (MTA) Certification.JOIN THE COURSE