This is an introductory-level course where students will learn to create 2D animated games that include sprites, images, sounds, music, and objects using Scratch software. The students will learn to add background sounds and music, special effects, text, add pictures, animated images, score, timer, and more. It is an excellent introductory course for students interested in learning programming in a logical way. This course is designed for students to think creatively, learn to reason, collaborate, and work with others when developing a simple 2D games such as bouncing ball, soccer game, maze, and draw tool.
About Scratch Program: The Scratch Programming, developed at MIT Media Lab, is a free desktop programming language for creating interactive 2D multimedia games, stories, and animations. Scratch is designed to be fun, educational, and easy to learn. The Scratch programs are developed by dragging blocks from the block palette and attaching them to other blocks like a jigsaw puzzle that create scripts. This method of programming (building code with blocks) is referred to as “drag-and-drop programming.”
Session: July 7th – July 10th, 2020
Time: 9:00 – 10:30 PM PST
Day: Tu, W, Th, F
Age: 8 – 12
Upon successful completion of this course, students will be able to:
- Create simple games using Scratch Programming Language
- Add animation and special effects
- Add voice-overs and background music
- Share game with friends and family
- Introduction to Scratch
- Installing Scratch
- Adding a sprite
- Controlling Sprite Movement (Right, Left, Up and Down)
- Using Sprite Library
- Adding Background Image
- Creating Animated Image
- Adding background Image
- Adding Sound to the character
- Adding Background music
- Creating a Soccer Game
- Initialization Bouncing Ball
- Control Player with Keyboard
- Detecting Collision and Managing Score
- Detecting collision and Managing Live
- Creating a Maze
- Adding the Maze
- Adding A Reward
- Adding timer
- Creating a Pen Tool
The student is familiar with basic computer usage and is committed to working independently in their own time on a project assigned to them.
Modes of Learning
Live Online Interactive Training Sessions
Students will attend online classes conducted by a panel of our expert teachers and will have the opportunity to interact live with the instructor. Students will meet the instructor live online at a scheduled time once a week for 8 weeks. They have the option to signup for a group or private lesson.
Group Lesson: We maintain 1:5 teacher to student ratio ensuring every student gets individual attention.
Private Lesson: For an additional fee, the student can signup for a one-on-one private online lesson.
We pride ourselves in paying attention to every detail and intellectual needs of the students and ensure that the student’s training needs are met and the knowledge about the subject is delivered efficiently. Students will be assigned an account to access the courseware and instructor (via email) for a period of 12 months so they can also continue to study on their own, work on assigned projects and prepare for the final assessment even after the live online course is over.
After successful submission of the project work and passing assessments, a “Certificate of Completion” will be awarded by NRCLC validating their skill set acquired during the course. It is mandatory to pass all the assessments with at least 70% to obtain a “Certification of Completion”.
The course consists of 8 modules. The workload of each module varies and consists of a combination of the following:
Lecture: The Lecture consists of notes that can be used by students as reference material. Each module consists of at least one online lecture note with examples applicable to real-life scenarios. To keep the students up-to-date with the latest information, the lecture notes may consist of hyperlinks to current resources, such as an article, a book, or a website.
Hands-on Activity: The hands-on activities help students apply the concepts learned during the lecture. Each module consists of programming activities and exercises.
Quiz: The quiz allows the student to further validate their learning. Students get unlimited attempts to pass the quiz with a minimum score of 70%.
Mini-Project: Projects help students apply the concepts learned through the lecture and apply them to build an application. All the mini projects are to be submitted via email before the end of the course.
Module Completion: To complete each module, the student must follow the instructions listed in the lecture notes.
Final Exam: At the end of the course, the student can take the final exam. The student must score 70% or more to receive a certificate of completion.
A computer with Internet access.
This course is suitable for students wanting to pursue a career in Business Analysis, Artificial Intelligence, Game Development, or Software Engineering. It will serve as a stepping stone for anyone wishing to take Advanced Python courses or work towards Microsoft Technology Associate (MTA) Certification.JOIN THE COURSE